Pokemon Ref

Quick Ball (Pokémon Item)

Effect

Tries to catch a wild Pokémon. Success rate is 4× (Gen V: 5×), but only on the first turn.

In-Depth Effect

Used in battle : Attempts to catch a wild Pokémon, using a catch rate of 4× on the first turn of a battle, but 1× any other time. If used in a trainer battle, nothing happens and the ball is lost.

Sprite

Categories

Special balls
Pokeballs

Attributes

Countable
Consumable
Usable in battle
Holdable

Price

Cost: 1,000

Attainable

Red Blue No
Yellow No
Ruby Sapphire No
Emerald No
FireRed LeafGreen No
Diamond Pearl Yes
Platinum Yes
HeartGold SoulSilver Yes
Black White Yes
Black 2 White 2 Yes
X Y Yes
Sun Moon Yes
Ultra Sun Ultra Moon Yes
Let's Go Pikachu Let's Go Eevee Yes
Sword Shield Yes

Game Descriptions

Diamond PearlA somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
PlatinumA somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
HeartGold SoulSilverA somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
Black WhiteA somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
Black 2 White 2A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.
X YA somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
Sun MoonA somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
Ultra Sun Ultra MoonA somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
Let's Go Pikachu Let's Go EeveeA somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
Sword ShieldA somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

Locations

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