Gyarados Moves
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Moves Learned by Level Up
Gyarados learns the following moves when it reaches the specified level.
Level | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
1 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Normal | 100 | 30 | ||
1 | Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Dark | 60 | 100 | 25 | |
1 | Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. | Water | 110 | 80 | 5 | |
1 | Dragon Rage | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Dragon | 100 | 10 | ||
20 | Bite | The target is bitten with viciously sharp fangs. This may also make the target flinch. | Dark | 60 | 100 | 25 | |
25 | Dragon Rage | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Dragon | 100 | 10 | ||
32 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Normal | 100 | 30 | ||
41 | Hydro Pump | The target is blasted by a huge volume of water launched under great pressure. | Water | 110 | 80 | 5 | |
52 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal | 150 | 90 | 5 |
Move Learned by Technical Machines or Technical Records
Gyarados can be taught any of the following moves at any time by using a TM or HM.
TM/TR | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
8 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal | 85 | 100 | 15 | |
9 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Normal | 90 | 85 | 20 | |
10 | Double Edge | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal | 120 | 100 | 15 | |
12 | Water Gun | The target is blasted with a forceful shot of water. | Water | 40 | 100 | 25 | |
103 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. | Water | 90 | 100 | 15 | |
13 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice | 90 | 100 | 10 | |
14 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice | 110 | 70 | 5 | |
11 | Bubble Beam | A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | Water | 65 | 100 | 20 | |
15 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal | 150 | 90 | 5 | |
104 | Strength | The target is slugged with a punch thrown at maximum power. | Normal | 80 | 100 | 15 | |
23 | Dragon Rage | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | Dragon | 100 | 10 | ||
24 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Electric | 90 | 100 | 15 | |
25 | Thunder | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric | 110 | 70 | 10 | |
6 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Poison | 90 | 10 | ||
20 | Rage | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Normal | 20 | 100 | 20 | |
31 | Mimic | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Normal | 10 | |||
32 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal | 15 | |||
33 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic | 20 | |||
34 | Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Normal | 10 | |||
38 | Fire Blast | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Fire | 110 | 85 | 5 | |
40 | Skull Bash | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | Normal | 130 | 100 | 10 | |
44 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic | 10 | |||
50 | Substitute | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal | 10 |