Pokemon Ref

Max Guard (Pokémon Move)

Max Guard Effect

Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

In-Depth Effect

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Max Guard Move Data

Type Normal
CategoryStatus
Introduced inGeneration 8
Power Points (PP) 10
Base Power
Accuracy
Speed Priority4
Target
User
The user.

Game Descriptions

Sword ShieldThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Available

Red Blue No
Yellow No
Ruby Sapphire No
Emerald No
FireRed LeafGreen No
Diamond Pearl No
Platinum No
HeartGold SoulSilver No
Black White No
Black 2 White 2 No
X Y No
Sun Moon No
Ultra Sun Ultra Moon No
Let's Go Pikachu Let's Go Eevee No
Sword Shield Yes