Max Guard (Pokémon Move)
Max Guard Effect
Effect
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
In-Depth Effect
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
Max Guard Move Data
Type | Normal |
---|---|
Category | Status |
Introduced in | Generation 8 |
Power Points (PP) | 10 |
Base Power | |
Accuracy | |
Speed Priority | 4 |
Target | User The user. |
Game Descriptions
Sword Shield | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Available
Red Blue | No |
Yellow | No |
Ruby Sapphire | No |
Emerald | No |
FireRed LeafGreen | No |
Diamond Pearl | No |
Platinum | No |
HeartGold SoulSilver | No |
Black White | No |
Black 2 White 2 | No |
X Y | No |
Sun Moon | No |
Ultra Sun Ultra Moon | No |
Let's Go Pikachu Let's Go Eevee | No |
Sword Shield | Yes |