Normal Pokémon Type (Type)
The Normal type is one of the 18 elemental Pokémon types.
Normal Strengths and Weaknesses
Normal Pokémon Stat Averages
Normal Pokémon
This is a complete list of all Normal Pokémon. This list can be searched and sorted. To sort, click the column names.No. | Img. | Name | Type | Base Exp. | Total Stats | HP | Def. | Atk. | S.Atk. | S.Def. | Spd. |
---|---|---|---|---|---|---|---|---|---|---|---|
#16 | Pidgey | NormalFlying | 50 | 251 | 40 | 45 | 40 | 35 | 35 | 35 | |
#17 | Pidgeotto | NormalFlying | 122 | 349 | 63 | 60 | 55 | 50 | 50 | 50 | |
#18 | Pidgeot | NormalFlying | 216 | 479 | 83 | 80 | 75 | 70 | 70 | 70 | |
#19 | Rattata | Normal | 51 | 253 | 30 | 56 | 35 | 25 | 35 | 35 | |
#20 | Raticate | Normal | 145 | 413 | 55 | 81 | 60 | 50 | 70 | 70 | |
#21 | Spearow | NormalFlying | 52 | 262 | 40 | 60 | 30 | 31 | 31 | 31 | |
#22 | Fearow | NormalFlying | 155 | 442 | 65 | 90 | 65 | 61 | 61 | 61 | |
#42 | Jigglypuff | NormalFairy | 95 | 270 | 115 | 45 | 20 | 45 | 25 | 25 | |
#43 | Wigglytuff | NormalFairy | 218 | 435 | 140 | 70 | 45 | 85 | 50 | 50 | |
#57 | Meowth | Normal | 58 | 290 | 40 | 45 | 35 | 40 | 40 | 40 | |
#58 | Persian | Normal | 154 | 440 | 65 | 70 | 60 | 65 | 65 | 65 | |
#91 | Farfetchd | NormalFlying | 132 | 377 | 52 | 90 | 55 | 58 | 62 | 62 | |
#92 | Doduo | NormalFlying | 62 | 310 | 35 | 85 | 45 | 35 | 35 | 35 | |
#93 | Dodrio | NormalFlying | 165 | 470 | 60 | 110 | 70 | 60 | 60 | 60 | |
#119 | Lickitung | Normal | 77 | 385 | 90 | 55 | 75 | 60 | 75 | 75 | |
#127 | Chansey | Normal | 395 | 450 | 250 | 5 | 5 | 35 | 105 | 105 | |
#131 | Kangaskhan | Normal | 172 | 490 | 105 | 95 | 80 | 40 | 80 | 80 | |
#152 | Tauros | Normal | 172 | 490 | 75 | 100 | 95 | 40 | 70 | 70 | |
#156 | Ditto | Normal | 101 | 288 | 48 | 48 | 48 | 48 | 48 | 48 | |
#157 | Eevee | Normal | 65 | 325 | 55 | 55 | 50 | 45 | 65 | 65 | |
#166 | Porygon | Normal | 79 | 395 | 65 | 60 | 70 | 85 | 75 | 75 | |
#175 | Snorlax | Normal | 189 | 540 | 160 | 110 | 65 | 65 | 110 | 110 | |
#193 | Sentret | Normal | 43 | 215 | 35 | 46 | 34 | 35 | 45 | 45 | |
#194 | Furret | Normal | 145 | 415 | 85 | 76 | 64 | 45 | 55 | 55 | |
#195 | Hoothoot | NormalFlying | 52 | 262 | 60 | 30 | 30 | 36 | 56 | 56 | |
#196 | Noctowl | NormalFlying | 158 | 452 | 100 | 50 | 50 | 86 | 96 | 96 | |
#41 | Igglybuff | NormalFairy | 42 | 210 | 90 | 30 | 15 | 40 | 20 | 20 | |
#219 | Aipom | Normal | 72 | 360 | 55 | 70 | 55 | 40 | 55 | 55 | |
#234 | Girafarig | NormalPsychic | 159 | 455 | 70 | 80 | 65 | 90 | 65 | 65 | |
#237 | Dunsparce | Normal | 145 | 415 | 100 | 70 | 70 | 65 | 65 | 65 | |
#247 | Teddiursa | Normal | 66 | 330 | 60 | 80 | 50 | 50 | 50 | 50 | |
#248 | Ursaring | Normal | 175 | 500 | 90 | 130 | 75 | 75 | 75 | 75 | |
#167 | Porygon2 | Normal | 180 | 515 | 85 | 80 | 90 | 105 | 95 | 95 | |
#265 | Stantler | Normal | 163 | 465 | 73 | 95 | 62 | 85 | 65 | 65 | |
#266 | Smeargle | Normal | 88 | 250 | 55 | 20 | 35 | 20 | 45 | 45 | |
#267 | Miltank | Normal | 172 | 490 | 95 | 80 | 105 | 40 | 70 | 70 | |
#128 | Blissey | Normal | 635 | 540 | 255 | 10 | 10 | 75 | 135 | 135 | |
#288 | Zigzagoon | Normal | 56 | 240 | 38 | 30 | 41 | 30 | 41 | 41 | |
#289 | Linoone | Normal | 147 | 420 | 78 | 70 | 61 | 50 | 61 | 61 | |
#301 | Taillow | NormalFlying | 54 | 270 | 40 | 55 | 30 | 30 | 30 | 30 | |
#302 | Swellow | NormalFlying | 159 | 455 | 60 | 85 | 60 | 75 | 50 | 50 | |
#313 | Slakoth | Normal | 56 | 280 | 60 | 60 | 60 | 35 | 35 | 35 | |
#314 | Vigoroth | Normal | 154 | 440 | 80 | 80 | 80 | 55 | 55 | 55 | |
#315 | Slaking | Normal | 252 | 670 | 150 | 160 | 100 | 95 | 65 | 65 | |
#319 | Whismur | Normal | 48 | 240 | 64 | 51 | 23 | 51 | 23 | 23 | |
#320 | Loudred | Normal | 126 | 360 | 84 | 71 | 43 | 71 | 43 | 43 | |
#321 | Exploud | Normal | 245 | 490 | 104 | 91 | 63 | 91 | 73 | 73 | |
#211 | Azurill | NormalFairy | 38 | 190 | 50 | 20 | 40 | 20 | 40 | 40 | |
#326 | Skitty | Normal | 52 | 260 | 50 | 45 | 45 | 35 | 35 | 35 | |
#327 | Delcatty | Normal | 140 | 400 | 70 | 65 | 65 | 55 | 55 | 55 | |
#355 | Spinda | Normal | 126 | 360 | 60 | 60 | 60 | 60 | 60 | 60 | |
#361 | Swablu | NormalFlying | 62 | 310 | 45 | 40 | 60 | 40 | 75 | 75 | |
#363 | Zangoose | Normal | 160 | 458 | 73 | 115 | 60 | 60 | 60 | 60 | |
#379 | Castform | Normal | 147 | 420 | 70 | 70 | 70 | 70 | 70 | 70 | |
#380 | Kecleon | Normal | 154 | 440 | 60 | 90 | 70 | 60 | 120 | 120 | |
#426 | Starly | NormalFlying | 49 | 245 | 40 | 55 | 30 | 30 | 30 | 30 | |
#427 | Staravia | NormalFlying | 119 | 340 | 55 | 75 | 50 | 40 | 40 | 40 | |
#428 | Staraptor | NormalFlying | 218 | 485 | 85 | 120 | 70 | 50 | 60 | 60 | |
#429 | Bidoof | Normal | 50 | 250 | 59 | 45 | 40 | 35 | 40 | 40 | |
#430 | Bibarel | NormalWater | 144 | 410 | 79 | 85 | 60 | 55 | 60 | 60 | |
#220 | Ambipom | Normal | 169 | 482 | 75 | 100 | 66 | 60 | 66 | 66 | |
#454 | Buneary | Normal | 70 | 350 | 55 | 66 | 44 | 44 | 56 | 56 | |
#455 | Lopunny | Normal | 168 | 480 | 65 | 76 | 84 | 54 | 96 | 96 | |
#456 | Glameow | Normal | 62 | 310 | 49 | 55 | 42 | 42 | 37 | 37 | |
#457 | Purugly | Normal | 158 | 452 | 71 | 82 | 64 | 64 | 59 | 59 | |
#126 | Happiny | Normal | 110 | 220 | 100 | 5 | 5 | 15 | 65 | 65 | |
#462 | Chatot | NormalFlying | 144 | 411 | 76 | 65 | 45 | 92 | 42 | 42 | |
#174 | Munchlax | Normal | 78 | 390 | 135 | 85 | 40 | 40 | 85 | 85 | |
#120 | Lickilicky | Normal | 180 | 515 | 110 | 85 | 95 | 80 | 95 | 95 | |
#168 | Porygon Z | Normal | 268 | 535 | 85 | 80 | 70 | 135 | 75 | 75 | |
#487 | Regigigas | Normal | 335 | 670 | 110 | 160 | 110 | 80 | 110 | 110 | |
#494 | Arceus | Normal | 324 | 720 | 120 | 120 | 120 | 120 | 120 | 120 | |
#505 | Patrat | Normal | 51 | 255 | 45 | 55 | 39 | 35 | 39 | 39 | |
#506 | Watchog | Normal | 147 | 420 | 60 | 85 | 69 | 60 | 69 | 69 | |
#507 | Lillipup | Normal | 55 | 275 | 45 | 60 | 45 | 25 | 45 | 45 | |
#508 | Herdier | Normal | 130 | 370 | 65 | 80 | 65 | 35 | 65 | 65 | |
#509 | Stoutland | Normal | 250 | 500 | 85 | 110 | 90 | 45 | 90 | 90 | |
#520 | Pidove | NormalFlying | 53 | 264 | 50 | 55 | 50 | 36 | 30 | 30 | |
#521 | Tranquill | NormalFlying | 125 | 358 | 62 | 77 | 62 | 50 | 42 | 42 | |
#522 | Unfezant | NormalFlying | 244 | 488 | 80 | 115 | 80 | 65 | 55 | 55 | |
#532 | Audino | Normal | 390 | 445 | 103 | 60 | 86 | 60 | 86 | 86 | |
#573 | Minccino | Normal | 60 | 300 | 55 | 50 | 40 | 40 | 40 | 40 | |
#574 | Cinccino | Normal | 165 | 470 | 75 | 95 | 60 | 65 | 60 | 60 | |
#586 | Deerling | NormalGrass | 67 | 335 | 60 | 60 | 50 | 40 | 50 | 50 | |
#587 | Sawsbuck | NormalGrass | 166 | 475 | 80 | 100 | 70 | 60 | 70 | 70 | |
#627 | Bouffalant | Normal | 172 | 490 | 95 | 110 | 95 | 40 | 95 | 95 | |
#628 | Rufflet | NormalFlying | 70 | 350 | 70 | 83 | 50 | 37 | 50 | 50 | |
#629 | Braviary | NormalFlying | 179 | 510 | 100 | 123 | 75 | 57 | 75 | 75 | |
#649 | Meloetta Aria | NormalPsychic | 270 | 600 | 100 | 77 | 77 | 128 | 128 | 128 | |
#660 | Bunnelby | Normal | 47 | 237 | 38 | 36 | 38 | 32 | 36 | 36 | |
#661 | Diggersby | NormalGround | 148 | 423 | 85 | 56 | 77 | 50 | 77 | 77 | |
#662 | Fletchling | NormalFlying | 56 | 278 | 45 | 50 | 43 | 40 | 38 | 38 | |
#668 | Litleo | FireNormal | 74 | 369 | 62 | 50 | 58 | 73 | 54 | 54 | |
#669 | Pyroar | FireNormal | 177 | 507 | 86 | 68 | 72 | 109 | 66 | 66 | |
#677 | Furfrou | Normal | 165 | 472 | 75 | 80 | 60 | 65 | 90 | 90 | |
#695 | Helioptile | ElectricNormal | 58 | 289 | 44 | 38 | 33 | 61 | 43 | 43 | |
#696 | Heliolisk | ElectricNormal | 168 | 481 | 62 | 55 | 52 | 109 | 94 | 94 | |
#731 | Pikipek | NormalFlying | 53 | 265 | 35 | 75 | 30 | 30 | 30 | 30 | |
#732 | Trumbeak | NormalFlying | 124 | 355 | 55 | 85 | 50 | 40 | 50 | 50 | |
#733 | Toucannon | NormalFlying | 218 | 485 | 80 | 120 | 75 | 75 | 75 | 75 | |
#734 | Yungoos | Normal | 51 | 253 | 48 | 70 | 30 | 30 | 30 | 30 | |
#735 | Gumshoos | Normal | 146 | 418 | 88 | 110 | 60 | 55 | 60 | 60 | |
#759 | Stufful | NormalFighting | 68 | 340 | 70 | 75 | 50 | 45 | 50 | 50 | |
#760 | Bewear | NormalFighting | 175 | 500 | 120 | 125 | 80 | 55 | 60 | 60 | |
#765 | Oranguru | NormalPsychic | 172 | 490 | 90 | 60 | 80 | 90 | 110 | 110 | |
#772 | Type Null | Normal | 107 | 534 | 95 | 95 | 95 | 95 | 95 | 95 | |
#773 | Silvally | Normal | 285 | 570 | 95 | 95 | 95 | 95 | 95 | 95 | |
#775 | Komala | Normal | 168 | 480 | 65 | 115 | 65 | 75 | 95 | 95 | |
#780 | Drampa | NormalDragon | 170 | 485 | 78 | 60 | 85 | 135 | 91 | 91 | |
#819 | Skwovet | Normal | 55 | 275 | 70 | 55 | 55 | 35 | 35 | 35 | |
#820 | Greedent | Normal | 161 | 460 | 120 | 95 | 95 | 55 | 75 | 75 | |
#831 | Wooloo | Normal | 122 | 270 | 42 | 40 | 55 | 40 | 45 | 45 | |
#832 | Dubwool | Normal | 172 | 490 | 72 | 80 | 100 | 60 | 90 | 90 | |
#862 | Obstagoon | DarkNormal | 260 | 520 | 93 | 90 | 101 | 60 | 81 | 81 | |
#876 | Indeedee Male | PsychicNormal | 166 | 475 | 60 | 65 | 55 | 105 | 95 | 95 | |
#649 | Meloetta Pirouette | NormalFighting | 270 | 600 | 100 | 128 | 90 | 77 | 77 | 77 | |
#131 | Kangaskhan Mega | Normal | 207 | 590 | 105 | 125 | 100 | 60 | 100 | 100 | |
#532 | Audino Mega | NormalFairy | 425 | 545 | 103 | 60 | 126 | 80 | 126 | 126 | |
#18 | Pidgeot Mega | NormalFlying | 261 | 579 | 83 | 80 | 80 | 135 | 80 | 80 | |
#455 | Lopunny Mega | NormalFighting | 203 | 580 | 65 | 136 | 94 | 54 | 96 | 96 | |
#19 | Rattata Alola | DarkNormal | 51 | 253 | 30 | 56 | 35 | 25 | 35 | 35 | |
#20 | Raticate Alola | DarkNormal | 145 | 413 | 75 | 71 | 70 | 40 | 80 | 80 | |
#20 | Raticate Totem Alola | DarkNormal | 145 | 413 | 75 | 71 | 70 | 40 | 80 | 80 | |
#735 | Gumshoos Totem | Normal | 146 | 418 | 88 | 110 | 60 | 55 | 60 | 60 | |
#157 | Eevee Starter | Normal | 87 | 435 | 65 | 75 | 70 | 65 | 85 | 85 | |
#288 | Zigzagoon Galar | DarkNormal | 56 | 240 | 38 | 30 | 41 | 30 | 41 | 41 | |
#289 | Linoone Galar | DarkNormal | 147 | 420 | 78 | 70 | 61 | 50 | 61 | 61 | |
#876 | Indeedee Female | PsychicNormal | 166 | 475 | 70 | 55 | 65 | 95 | 105 | 105 | |
#57 | Meowth Gmax | Normal | 58 | 290 | 40 | 45 | 35 | 40 | 40 | 40 | |
#157 | Eevee Gmax | Normal | 65 | 325 | 55 | 55 | 50 | 45 | 65 | 65 | |
#175 | Snorlax Gmax | Normal | 189 | 540 | 160 | 110 | 65 | 65 | 110 | 110 |
Normal Moves
This is a complete list of all Normal moves. This list can be searched and sorted. To sort, click the column names.
Move | Cat. | Gen. | PP | Pwr. | Acc. | Effect |
---|---|---|---|---|---|---|
Pound | Physical | 1 | 35 | 40 | 100 | The target is physically pounded with a long tail, a foreleg, or the like. |
Double Slap | Physical | 1 | 10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. |
Comet Punch | Physical | 1 | 15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. |
Mega Punch | Physical | 1 | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. |
Pay Day | Physical | 1 | 20 | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Scratch | Physical | 1 | 35 | 40 | 100 | Hard, pointed, sharp claws rake the target to inflict damage. |
Vise Grip | Physical | 1 | 30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. |
Guillotine | Physical | 1 | 5 | 30 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |
Razor Wind | Special | 1 | 10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Swords Dance | Status | 1 | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ||
Cut | Physical | 1 | 30 | 50 | 95 | The target is cut with a scythe or claw. |
Whirlwind | Status | 1 | 20 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Bind | Physical | 1 | 20 | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Slam | Physical | 1 | 20 | 80 | 75 | The target is slammed with a long tail, vines, or the like to inflict damage. |
Stomp | Physical | 1 | 20 | 65 | 100 | The target is stomped with a big foot. This may also make the target flinch. |
Mega Kick | Physical | 1 | 5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. |
Headbutt | Physical | 1 | 15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Horn Attack | Physical | 1 | 25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. |
Fury Attack | Physical | 1 | 20 | 15 | 85 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Horn Drill | Physical | 1 | 5 | 30 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |
Tackle | Physical | 1 | 35 | 40 | 100 | A physical attack in which the user charges and slams into the target with its whole body. |
Body Slam | Physical | 1 | 15 | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Wrap | Physical | 1 | 20 | 15 | 90 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
Take Down | Physical | 1 | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Thrash | Physical | 1 | 10 | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Double-Edge | Physical | 1 | 15 | 120 | 100 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Tail Whip | Status | 1 | 30 | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |
Leer | Status | 1 | 30 | 100 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |
Growl | Status | 1 | 40 | 100 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
Roar | Status | 1 | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Sing | Status | 1 | 15 | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
Supersonic | Status | 1 | 20 | 55 | The user generates odd sound waves from its body that confuse the target. | |
Sonic Boom | Special | 1 | 20 | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |
Disable | Status | 1 | 20 | 100 | For four turns, this move prevents the target from using the move it last used. | |
Hyper Beam | Special | 1 | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Strength | Physical | 1 | 15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. |
Growth | Status | 1 | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ||
Quick Attack | Physical | 1 | 30 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Rage | Physical | 1 | 20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Mimic | Status | 1 | 10 | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ||
Screech | Status | 1 | 40 | 85 | An earsplitting screech harshly lowers the target’s Defense stat. | |
Double Team | Status | 1 | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
Recover | Status | 1 | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. | ||
Harden | Status | 1 | 30 | The user stiffens all the muscles in its body to raise its Defense stat. | ||
Minimize | Status | 1 | 10 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | ||
Smokescreen | Status | 1 | 20 | 100 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | |
Defense Curl | Status | 1 | 40 | The user curls up to conceal weak spots and raise its Defense stat. | ||
Focus Energy | Status | 1 | 30 | The user takes a deep breath and focuses so that critical hits land more easily. | ||
Bide | Physical | 1 | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||
Metronome | Status | 1 | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||
Self-Destruct | Physical | 1 | 5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Egg Bomb | Physical | 1 | 10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. |
Swift | Special | 1 | 20 | 60 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
Skull Bash | Physical | 1 | 10 | 130 | 100 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Spike Cannon | Physical | 1 | 15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Constrict | Physical | 1 | 35 | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. |
Soft-Boiled | Status | 1 | 10 | The user restores its own HP by up to half of its max HP. | ||
Glare | Status | 1 | 30 | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. | |
Barrage | Physical | 1 | 20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. |
Lovely Kiss | Status | 1 | 10 | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |
Transform | Status | 1 | 10 | The user transforms into a copy of the target right down to having the same move set. | ||
Dizzy Punch | Physical | 1 | 10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
Flash | Status | 1 | 20 | 100 | The user flashes a bright light that cuts the target’s accuracy. | |
Splash | Status | 1 | 40 | The user just flops and splashes around to no effect at all... | ||
Explosion | Physical | 1 | 5 | 250 | 100 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Fury Swipes | Physical | 1 | 15 | 18 | 80 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
Hyper Fang | Physical | 1 | 15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
Sharpen | Status | 1 | 30 | The user makes its edges more jagged, which raises its Attack stat. | ||
Conversion | Status | 1 | 30 | The user changes its type to become the same type as the move at the top of the list of moves it knows. | ||
Tri Attack | Special | 1 | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Super Fang | Physical | 1 | 10 | 90 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | |
Slash | Physical | 1 | 20 | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Substitute | Status | 1 | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ||
Struggle | Physical | 1 | 1 | 50 | This attack is used in desperation only if the user has no PP. It also damages the user a little. | |
Sketch | Status | 2 | 1 | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | ||
Mind Reader | Status | 2 | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | ||
Snore | Special | 2 | 15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Flail | Physical | 2 | 15 | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |
Conversion 2 | Status | 2 | 30 | The user changes its type to make itself resistant to the type of the attack the target used last. | ||
Protect | Status | 2 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
Scary Face | Status | 2 | 10 | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Belly Drum | Status | 2 | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Foresight | Status | 2 | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||
Perish Song | Status | 2 | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||
Lock-On | Status | 2 | 5 | The user takes sure aim at the target. This ensures the next attack does not miss the target. | ||
Endure | Status | 2 | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||
False Swipe | Physical | 2 | 40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Swagger | Status | 2 | 15 | 85 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |
Milk Drink | Status | 2 | 10 | The user restores its own HP by up to half of its max HP. | ||
Mean Look | Status | 2 | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||
Attract | Status | 2 | 15 | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | Status | 2 | 10 | While it is asleep, the user randomly uses one of the moves it knows. | ||
Heal Bell | Status | 2 | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||
Return | Physical | 2 | 20 | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |
Present | Physical | 2 | 15 | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |
Frustration | Physical | 2 | 20 | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |
Safeguard | Status | 2 | 25 | The user creates a protective field that prevents status conditions for five turns. | ||
Pain Split | Status | 2 | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ||
Baton Pass | Status | 2 | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
Encore | Status | 2 | 5 | 100 | The user compels the target to keep using the move it encored for three turns. | |
Rapid Spin | Physical | 2 | 40 | 50 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. |
Sweet Scent | Status | 2 | 20 | 100 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | |
Morning Sun | Status | 2 | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Hidden Power | Special | 2 | 15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. |
Psych Up | Status | 2 | 10 | The user hypnotizes itself into copying any stat change made by the target. | ||
Extreme Speed | Physical | 2 | 5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. |
Fake Out | Physical | 3 | 10 | 40 | 100 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
Uproar | Special | 3 | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Stockpile | Status | 3 | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||
Spit Up | Special | 3 | 10 | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |
Swallow | Status | 3 | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||
Facade | Physical | 3 | 20 | 70 | 100 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Smelling Salts | Physical | 3 | 10 | 70 | 100 | This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. |
Follow Me | Status | 3 | 20 | The user draws attention to itself, making all targets take aim only at the user. | ||
Nature Power | Status | 3 | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ||
Helping Hand | Status | 3 | 20 | The user assists an ally by boosting the power of that ally’s attack. | ||
Wish | Status | 3 | 10 | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | ||
Assist | Status | 3 | 20 | The user hurriedly and randomly uses a move among those known by ally Pokémon. | ||
Recycle | Status | 3 | 10 | The user recycles a held item that has been used in battle so it can be used again. | ||
Yawn | Status | 3 | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||
Endeavor | Physical | 3 | 5 | 100 | This attack move cuts down the target’s HP to equal the user’s HP. | |
Refresh | Status | 3 | 20 | The user rests to cure itself of poisoning, a burn, or paralysis. | ||
Secret Power | Physical | 3 | 20 | 70 | 100 | The additional effects of this attack depend upon where it was used. |
Camouflage | Status | 3 | 20 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ||
Teeter Dance | Status | 3 | 20 | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | |
Slack Off | Status | 3 | 10 | The user slacks off, restoring its own HP by up to half of its max HP. | ||
Hyper Voice | Special | 3 | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Crush Claw | Physical | 3 | 10 | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
Weather Ball | Special | 3 | 10 | 50 | 100 | This attack move varies in power and type depending on the weather. |
Odor Sleuth | Status | 3 | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||
Tickle | Status | 3 | 20 | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
Block | Status | 3 | 5 | The user blocks the target’s way with arms spread wide to prevent escape. | ||
Howl | Status | 3 | 40 | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ||
Covet | Physical | 3 | 25 | 60 | 100 | The user endearingly approaches the target, then steals the target’s held item. |
Natural Gift | Physical | 4 | 15 | 100 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |
Feint | Physical | 4 | 10 | 30 | 100 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Acupressure | Status | 4 | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | ||
Trump Card | Special | 4 | 5 | The fewer PP this move has, the greater its power. | ||
Wring Out | Special | 4 | 5 | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |
Lucky Chant | Status | 4 | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ||
Me First | Status | 4 | 20 | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | ||
Copycat | Status | 4 | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
Last Resort | Physical | 4 | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. |
Giga Impact | Physical | 4 | 5 | 150 | 90 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Rock Climb | Physical | 4 | 20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Captivate | Status | 4 | 20 | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |
Judgment | Special | 4 | 10 | 100 | 100 | The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding. |
Double Hit | Physical | 4 | 10 | 35 | 90 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
Crush Grip | Physical | 4 | 5 | 100 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. | |
Simple Beam | Status | 5 | 15 | 100 | The user’s mysterious psychic wave changes the target’s Ability to Simple. | |
Entrainment | Status | 5 | 15 | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |
After You | Status | 5 | 15 | The user helps the target and makes it use its move right after the user. | ||
Round | Special | 5 | 15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Echoed Voice | Special | 5 | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Chip Away | Physical | 5 | 20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
Shell Smash | Status | 5 | 15 | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | ||
Reflect Type | Status | 5 | 15 | The user reflects the target’s type, making the user the same type as the target. | ||
Retaliate | Physical | 5 | 5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
Bestow | Status | 5 | 15 | The user passes its held item to the target when the target isn’t holding an item. | ||
Work Up | Status | 5 | 30 | The user is roused, and its Attack and Sp. Atk stats increase. | ||
Tail Slap | Physical | 5 | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
Head Charge | Physical | 5 | 15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. |
Techno Blast | Special | 5 | 5 | 120 | 100 | The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. |
Relic Song | Special | 5 | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
Noble Roar | Status | 6 | 30 | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |
Boomburst | Special | 6 | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Play Nice | Status | 6 | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | ||
Confide | Status | 6 | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ||
Happy Hour | Status | 6 | 30 | Using Happy Hour doubles the amount of prize money received after battle. | ||
Celebrate | Status | 6 | 40 | The Pokémon congratulates you on your special day! | ||
Hold Hands | Status | 6 | 40 | The user and an ally hold hands. This makes them very happy. | ||
Hold Back | Physical | 6 | 40 | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. |
Breakneck Blitz | Physical | 7 | 1 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||
Spotlight | Status | 7 | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||
Laser Focus | Status | 7 | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||
Revelation Dance | Special | 7 | 15 | 90 | 100 | The user attacks the target by dancing very hard. The user’s type determines the type of this move. |
Pulverizing Pancake | Physical | 7 | 1 | 210 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |
Extreme Evoboost | Status | 7 | 1 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||
Tearful Look | Status | 7 | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | ||
Multi-Attack | Physical | 7 | 10 | 120 | 100 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. |
Veevee Volley | Physical | 7 | 20 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | ||
Max Guard | Status | 8 | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
Stuff Cheeks | Status | 8 | 10 | The user eats its held Berry, then sharply raises its Defense stat. | ||
Teatime | Status | 8 | 10 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | ||
Court Change | Status | 8 | 10 | 100 | With its mysterious power, the user swaps the effects on either side of the field. | |
Max Strike | Physical | 8 | 10 | 10 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat. | |
Terrain Pulse | Special | 8 | 10 | 50 | 100 | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. |