Pokemon Ref

Arena Trap (Pokémon Ability)


Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

In-Depth Effect

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. flying-type Pokémon and Pokémon in the air, e.g. due to levitate or magnet rise, are unaffected. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Pokémon with Arena Trap Stats

Pokémon with Arena TrapNumber of Pokémon
As an Ability3
As a Hidden Ability0
Total Pokémon3

Game Descriptions

Ruby SapphirePrevents fleeing.
EmeraldPrevents fleeing.
FireRed LeafGreenPrevents fleeing.
Diamond PearlPrevents the foe from fleeing.
PlatinumPrevents the foe from fleeing.
HeartGold SoulSilverPrevents the foe from fleeing.
Black WhitePrevents the foe from fleeing.
Black 2 White 2Prevents the foe from fleeing.
X YPrevents opposing Pokémon from fleeing.
Sun MoonPrevents opposing Pokémon from fleeing.
Ultra Sun Ultra MoonPrevents opposing Pokémon from fleeing.
Let's Go Pikachu Let's Go EeveePrevents opposing Pokémon from fleeing.
Sword ShieldPrevents opposing Pokémon from fleeing.

Pokémon with Arena Trap as an Ability

#ImageNameTypeAbilitiesBase Stats
Sand Force(Hidden)
Sand Force(Hidden)
Sheer Force(Hidden)


Red Blue No
Yellow No
Ruby Sapphire Yes
Emerald Yes
FireRed LeafGreen Yes
Diamond Pearl Yes
Platinum Yes
HeartGold SoulSilver Yes
Black White Yes
Black 2 White 2 Yes
X Y Yes
Sun Moon Yes
Ultra Sun Ultra Moon Yes
Let's Go Pikachu Let's Go Eevee Yes
Sword Shield Yes