Clamp (Pokémon Move)
Clamp Effect
Effect
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
In-Depth Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Clamp Move Data
Type | Water |
---|---|
Category | Physical |
Introduced in | Generation 1 |
Power Points (PP) | 15 |
Base Power | 35 |
Accuracy | 85 |
Speed Priority | 0 |
Ailment | Trap |
Target | Selected Pokémon One other Pokémon on the field, selected by the trainer. |
Game Descriptions
Ruby Sapphire | Traps and squeezes the foe for 2 to 5 turns. |
Emerald | Traps and squeezes the foe for 2 to 5 turns. |
FireRed LeafGreen | The foe is clamped and squeezed by the user’s shell for two to five turns. |
Diamond Pearl | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
Platinum | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
HeartGold SoulSilver | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
Black White | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Black 2 White 2 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
X Y | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Sun Moon | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Ultra Sun Ultra Moon | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Let's Go Pikachu Let's Go Eevee | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Sword Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Pokémon that Learn Clamp by Leveling Up
Available
Red Blue | No |
Yellow | No |
Ruby Sapphire | Yes |
Emerald | Yes |
FireRed LeafGreen | Yes |
Diamond Pearl | Yes |
Platinum | Yes |
HeartGold SoulSilver | Yes |
Black White | Yes |
Black 2 White 2 | Yes |
X Y | Yes |
Sun Moon | Yes |
Ultra Sun Ultra Moon | Yes |
Let's Go Pikachu Let's Go Eevee | Yes |
Sword Shield | Yes |