Hattrem Moves
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Moves Learned by Level Up
Hattrem learns the following moves when it reaches the specified level.
Level | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
0 | Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | 60 | 100 | 20 | |
1 | Confusion | The target is hit by a weak telekinetic force. This may also confuse the target. | Psychic | 50 | 100 | 25 | |
1 | Disarming Voice | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Fairy | 40 | 15 | ||
1 | Play Nice | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | Normal | 20 | |||
1 | Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | 60 | 100 | 20 | |
1 | Life Dew | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Water | 10 | |||
15 | Aromatherapy | The user releases a soothing scent that heals all status conditions affecting the user’s party. | Grass | 5 | |||
20 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Psychic | 65 | 100 | 20 | |
25 | Heal Pulse | The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | Psychic | 10 | |||
30 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Fairy | 80 | 100 | 10 | |
37 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | 20 | |||
44 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Psychic | 90 | 100 | 10 | |
51 | Healing Wish | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Psychic | 10 |
Move Tutor Moves
Can be taught at any time by an NPC.
Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|
Expanding Force | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | Psychic | 80 | 100 | 10 |
Move Learned by Technical Machines or Technical Records
Hattrem can be taught any of the following moves at any time by using a TM or HM.
TM/TR | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
14 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Electric | 90 | 20 | ||
111 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Psychic | 90 | 100 | 10 | |
17 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic | 30 | |||
21 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic | 10 | |||
120 | Substitute | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal | 10 | |||
24 | Snore | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal | 50 | 100 | 15 | |
25 | Protect | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | 10 | |||
28 | Giga Drain | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | 75 | 100 | 10 | |
126 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal | 10 | |||
29 | Charm | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | Fairy | 100 | 20 | ||
31 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal | 100 | 15 | ||
127 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Normal | 10 | |||
19 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Normal | 25 | |||
129 | Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Normal | 40 | |||
39 | Facade | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal | 70 | 100 | 20 | |
41 | Helping Hand | The user assists an ally by boosting the power of that ally’s attack. | Normal | 20 | |||
140 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. | Psychic | 10 | |||
44 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Psychic | 10 | |||
10 | Magical Leaf | The user scatters curious leaves that chase the target. This attack never misses. | Grass | 60 | 20 | ||
149 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | 20 | |||
158 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Dark | 80 | 100 | 15 | |
125 | Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | 80 | 100 | 10 | |
76 | Round | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal | 60 | 100 | 15 | |
182 | Stored Power | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | Psychic | 20 | 100 | 10 | |
87 | Draining Kiss | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Fairy | 50 | 100 | 10 | |
190 | Play Rough | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Fairy | 90 | 90 | 10 | |
92 | Mystical Fire | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | Fire | 75 | 100 | 10 | |
192 | Dazzling Gleam | The user damages opposing Pokémon by emitting a powerful flash. | Fairy | 80 | 100 | 10 | |
97 | Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | 60 | 100 | 20 |