Baltoy Moves
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Moves Learned by Level Up
Baltoy learns the following moves when it reaches the specified level.
Level | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
1 | Confusion | The target is hit by a weak telekinetic force. This may also confuse the target. | Psychic | 50 | 100 | 25 | |
3 | Harden | The user stiffens all the muscles in its body to raise its Defense stat. | Normal | 30 | |||
5 | Rapid Spin | A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | Normal | 50 | 100 | 40 | |
7 | Mud Slap | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Ground | 20 | 100 | 10 | |
11 | Psybeam | The target is attacked with a peculiar ray. This may also leave the target confused. | Psychic | 65 | 100 | 20 | |
15 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock | 60 | 95 | 15 | |
19 | Self Destruct | The user attacks everything around it by causing an explosion. The user faints upon using this move. | Normal | 200 | 100 | 5 | |
25 | Ancient Power | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | Rock | 60 | 100 | 5 | |
31 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock | 10 | |||
37 | Cosmic Power | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Psychic | 20 | |||
45 | Explosion | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Normal | 250 | 100 | 5 |
Move Learned by Technical Machines or Technical Records
Baltoy can be taught any of the following moves at any time by using a TM or HM.
TM/TR | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
13 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice | 90 | 100 | 10 | |
22 | Solar Beam | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass | 120 | 100 | 10 | |
26 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Ground | 100 | 100 | 10 | |
28 | Dig | The user burrows into the ground, then attacks on the next turn. | Ground | 80 | 100 | 10 | |
6 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Poison | 90 | 10 | ||
29 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Psychic | 90 | 100 | 10 | |
32 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal | 15 | |||
16 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic | 30 | |||
33 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic | 20 | |||
105 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Normal | 100 | 20 | ||
44 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic | 10 | |||
17 | Protect | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | 10 | |||
37 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock | 10 | |||
27 | Return | This full-power attack grows more powerful the more the user likes its Trainer. | Normal | 100 | 20 | ||
21 | Frustration | This full-power attack grows more powerful the less the user likes its Trainer. | Normal | 100 | 20 | ||
10 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Normal | 60 | 100 | 15 | |
18 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water | 5 | |||
11 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire | 5 | |||
30 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Ghost | 80 | 100 | 15 | |
42 | Facade | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal | 70 | 100 | 20 | |
48 | Skill Swap | The user employs its psychic power to exchange Abilities with the target. | Psychic | 10 | |||
43 | Secret Power | The additional effects of this attack depend upon where it was used. | Normal | 70 | 100 | 20 | |
39 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock | 60 | 95 | 15 |