Magic Room (Pokémon Move)
Magic Room Effect
Effect
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
In-Depth Effect
For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
Magic Room Move Data
Type | Psychic |
---|---|
Category | Status |
Introduced in | Generation 5 |
Power Points (PP) | 10 |
Base Power | |
Accuracy | |
Speed Priority | 0 |
Target | Entire field The entire field. Affects all Pokémon. |
Machine/Record
Sword Shield | tm72 |
Game Descriptions
Black White | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Black 2 White 2 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
X Y | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Sun Moon | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Ultra Sun Ultra Moon | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Let's Go Pikachu Let's Go Eevee | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Sword Shield | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Pokémon that Learn Magic Room by Leveling Up
Pokémon that Learn Magic Room by Move Tutor
Pokémon that Learn Magic Room by Breeding
Pokémon that Learn Magic Room by Machine
Available
Red Blue | No |
Yellow | No |
Ruby Sapphire | No |
Emerald | No |
FireRed LeafGreen | No |
Diamond Pearl | No |
Platinum | No |
HeartGold SoulSilver | No |
Black White | Yes |
Black 2 White 2 | Yes |
X Y | Yes |
Sun Moon | Yes |
Ultra Sun Ultra Moon | Yes |
Let's Go Pikachu Let's Go Eevee | Yes |
Sword Shield | Yes |