Archeops (Pokémon)
Archeops
#567
Archeops Weakness
This shows the effectiveness of each type on Archeops. Archeops is the defender and each type is the attacker. The effectiveness is measured by the damage multiplier.
Key
Key | Effect | Damage multiplier |
---|---|---|
0 | No effect | 0% |
¼ (0.25) | Not very effective | 25% |
½ (0.5) | Not very effective | 50% |
1 | Normal | 100% |
2 | Very effective | 200% |
4 | Super effective | 400% |
Type effectiveness against Archeops
0.5× damage
Normal Pokémon are not very effective against against Archeops.
1× damage
Fighting Pokémon have normal effectiveness against against Archeops.
0.5× damage
Flying Pokémon are not very effective against against Archeops.
0.5× damage
Poison Pokémon are not very effective against against Archeops.
0× damage
Ground Pokémon have no effect against Archeops.
2× damage
Rock Pokémon are very effective against against Archeops.
0.5× damage
Bug Pokémon are not very effective against against Archeops.
1× damage
Ghost Pokémon have normal effectiveness against against Archeops.
2× damage
Steel Pokémon are very effective against against Archeops.
0.5× damage
Fire Pokémon are not very effective against against Archeops.
2× damage
Water Pokémon are very effective against against Archeops.
1× damage
Grass Pokémon have normal effectiveness against against Archeops.
2× damage
Electric Pokémon are very effective against against Archeops.
1× damage
Psychic Pokémon have normal effectiveness against against Archeops.
2× damage
Ice Pokémon are very effective against against Archeops.
1× damage
Dragon Pokémon have normal effectiveness against against Archeops.
1× damage
Dark Pokémon have normal effectiveness against against Archeops.
1× damage
Fairy Pokémon have normal effectiveness against against Archeops.
Pokédex Entries
Archeops was unavailable prior to Generation 5.
Generation 5
BlackWhite | They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight. |
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Black 2White 2 | It runs better than it flies. It takes off into the sky by running at a speed of 25 mph. |
Generation 6
X | They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight. |
---|---|
Y | It runs better than it flies. It takes off into the sky by running at a speed of 25 mph. |
Omega RubyAlpha Sapphire | They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight. |
Generation 7
Sun | Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph. |
---|---|
Moon | They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it. |
Ultra Sun | This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail. |
Ultra Moon | Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off. |
Let's Go PikachuLet's Go Eevee | Archeops has no Pokédex entry. |
Generation 8
Sword | It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles. |
---|---|
Shield | Though capable of flight, Archeops was apparently better at hunting on the ground. |