Mewtwo Mega Y Moves
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Moves Learned by Level Up
Mewtwo Mega Y learns the following moves when it reaches the specified level.
Level | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
1 | Disable | For four turns, this move prevents the target from using the move it last used. | Normal | 100 | 20 | ||
1 | Confusion | The target is hit by a weak telekinetic force. This may also confuse the target. | Psychic | 50 | 100 | 25 | |
1 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Normal | 25 | |||
8 | Swift | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal | 60 | 20 | ||
15 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | Psychic | 120 | 100 | 10 | |
22 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Normal | 10 | |||
29 | Miracle Eye | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | Psychic | 40 | |||
36 | Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Psychic | 70 | 100 | 20 | |
43 | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Psychic | 10 | |||
43 | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Psychic | 10 | |||
50 | Recover | Restoring its own cells, the user restores its own HP by half of its max HP. | Normal | 10 | |||
57 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Psychic | 90 | 100 | 10 | |
64 | Barrier | The user throws up a sturdy wall that sharply raises its Defense stat. | Psychic | 20 | |||
70 | Aura Sphere | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Fighting | 80 | 20 | ||
79 | Amnesia | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Psychic | 20 | |||
86 | Mist | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Ice | 30 | |||
93 | Me First | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Normal | 20 | |||
100 | Psystrike | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | 100 | 100 | 10 |
Move Learned by Technical Machines or Technical Records
Mewtwo Mega Y can be taught any of the following moves at any time by using a TM or HM.
TM/TR | Move | Description | Type | Class | Power | Accuracy | PP |
---|---|---|---|---|---|---|---|
35 | Flamethrower | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | Fire | 90 | 100 | 15 | |
13 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice | 90 | 100 | 10 | |
14 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice | 110 | 70 | 5 | |
15 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal | 150 | 90 | 5 | |
104 | Strength | The target is slugged with a punch thrown at maximum power. | Normal | 80 | 100 | 15 | |
22 | Solar Beam | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass | 120 | 100 | 10 | |
24 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Electric | 90 | 100 | 15 | |
73 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Electric | 90 | 20 | ||
25 | Thunder | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric | 110 | 70 | 10 | |
26 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Ground | 100 | 100 | 10 | |
6 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Poison | 90 | 10 | ||
29 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Psychic | 90 | 100 | 10 | |
32 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Normal | 15 | |||
16 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic | 30 | |||
33 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic | 20 | |||
38 | Fire Blast | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | Fire | 110 | 85 | 5 | |
85 | Dream Eater | The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. | Psychic | 100 | 100 | 15 | |
70 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Normal | 100 | 20 | ||
44 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic | 10 | |||
80 | Rock Slide | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock | 75 | 90 | 10 | |
90 | Substitute | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal | 10 | |||
17 | Protect | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | 10 | |||
37 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock | 10 | |||
87 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Normal | 85 | 15 | ||
88 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Normal | 10 | |||
27 | Return | This full-power attack grows more powerful the more the user likes its Trainer. | Normal | 100 | 20 | ||
21 | Frustration | This full-power attack grows more powerful the less the user likes its Trainer. | Normal | 100 | 20 | ||
20 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Normal | 25 | |||
10 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Normal | 60 | 100 | 15 | |
18 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water | 5 | |||
11 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire | 5 | |||
77 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Normal | 10 | |||
30 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Ghost | 80 | 100 | 15 | |
94 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. | Fighting | 40 | 100 | 15 | |
7 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Ice | 10 | |||
41 | Torment | The user torments and enrages the target, making it incapable of using the same move twice in a row. | Dark | 100 | 15 | ||
61 | Will O Wisp | The user shoots a sinister flame at the target to inflict a burn. | Fire | 85 | 15 | ||
42 | Facade | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal | 70 | 100 | 20 | |
12 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark | 100 | 20 | ||
31 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Fighting | 75 | 100 | 15 | |
39 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock | 60 | 95 | 15 | |
40 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Flying | 60 | 20 | ||
8 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Fighting | 20 | |||
4 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | 20 | |||
63 | Embargo | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | Dark | 100 | 15 | ||
56 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Dark | 100 | 10 | ||
84 | Poison Jab | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | Poison | 80 | 100 | 20 | |
52 | Focus Blast | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | Fighting | 120 | 70 | 5 | |
53 | Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | Grass | 90 | 100 | 10 | |
68 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal | 150 | 90 | 5 | |
92 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic | 5 | |||
71 | Stone Edge | The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock | 100 | 80 | 5 | |
86 | Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Grass | 100 | 20 | ||
57 | Charge Beam | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Electric | 50 | 90 | 10 | |
3 | Psyshock | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | 80 | 100 | 10 | |
47 | Low Sweep | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Fighting | 65 | 100 | 20 | |
48 | Round | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal | 60 | 100 | 15 | |
59 | Incinerate | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | Fire | 60 | 100 | 15 | |
78 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground | 60 | 100 | 20 | |
100 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | 20 | |||
98 | Power Up Punch | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Fighting | 40 | 100 | 20 |