Pokemon Ref

Mewtwo Mega Y Moves

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Moves Learned by Level Up

Mewtwo Mega Y learns the following moves when it reaches the specified level.
Level
Move
Description
Type
Class
Power
Accuracy
PP
1DisableFor four turns, this move prevents the target from using the move it last used.Normal10020
1ConfusionThe target is hit by a weak telekinetic force. This may also confuse the target.Psychic5010025
1SafeguardThe user creates a protective field that prevents status conditions for five turns.Normal25
8SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.Normal6020
15Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.Psychic12010010
22Psych UpThe user hypnotizes itself into copying any stat change made by the target.Normal10
29Miracle EyeEnables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.Psychic40
36Psycho CutThe user tears at the target with blades formed by psychic power. Critical hits land more easily.Psychic7010020
43Power SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.Psychic10
43Guard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.Psychic10
50RecoverRestoring its own cells, the user restores its own HP by half of its max HP.Normal10
57PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.Psychic9010010
64BarrierThe user throws up a sturdy wall that sharply raises its Defense stat.Psychic20
70Aura SphereThe user lets loose a blast of aura power from deep within its body at the target. This attack never misses.Fighting8020
79AmnesiaThe user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.Psychic20
86MistThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.Ice30
93Me FirstThe user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.Normal20
100PsystrikeThe user materializes an odd psychic wave to attack the target. This attack does physical damage.Psychic10010010

Move Learned by Technical Machines or Technical Records

Mewtwo Mega Y can be taught any of the following moves at any time by using a TM or HM.
TM/TR
Move
Description
Type
Class
Power
Accuracy
PP
35FlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.Fire9010015
13Ice BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.Ice9010010
14BlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.Ice110705
15Hyper BeamThe target is attacked with a powerful beam. The user can’t move on the next turn.Normal150905
104StrengthThe target is slugged with a punch thrown at maximum power.Normal8010015
22Solar BeamIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.Grass12010010
24ThunderboltA strong electric blast crashes down on the target. This may also leave the target with paralysis.Electric9010015
73Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.Electric9020
25ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.Electric1107010
26EarthquakeThe user sets off an earthquake that strikes every Pokémon around it.Ground10010010
6ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.Poison9010
29PsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.Psychic9010010
32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.Normal15
16Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.Psychic30
33ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.Psychic20
38Fire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.Fire110855
85Dream EaterThe user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.Psychic10010015
70FlashThe user flashes a bright light that cuts the target’s accuracy.Normal10020
44RestThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.Psychic10
80Rock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.Rock759010
90SubstituteThe user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.Normal10
17ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Normal10
37SandstormA five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.Rock10
87SwaggerThe user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.Normal8515
88Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.Normal10
27ReturnThis full-power attack grows more powerful the more the user likes its Trainer.Normal10020
21FrustrationThis full-power attack grows more powerful the less the user likes its Trainer.Normal10020
20SafeguardThe user creates a protective field that prevents status conditions for five turns.Normal25
10Hidden PowerA unique attack that varies in type depending on the Pokémon using it.Normal6010015
18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.Water5
11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Fire5
77Psych UpThe user hypnotizes itself into copying any stat change made by the target.Normal10
30Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.Ghost8010015
94Rock SmashThe user attacks with a punch. This may also lower the target’s Defense stat.Fighting4010015
7HailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.Ice10
41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.Dark10015
61Will O WispThe user shoots a sinister flame at the target to inflict a burn.Fire8515
42FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.Normal7010020
12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.Dark10020
31Brick BreakThe user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.Fighting7510015
39Rock TombBoulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.Rock609515
40Aerial AceThe user confounds the target with speed, then slashes. This attack never misses.Flying6020
8Bulk UpThe user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.Fighting20
4Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.Psychic20
63EmbargoThis move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.Dark10015
56FlingThe user flings its held item at the target to attack. This move’s power and effects depend on the item.Dark10010
84Poison JabThe target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.Poison8010020
52Focus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.Fighting120705
53Energy BallThe user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.Grass9010010
68Giga ImpactThe user charges at the target using every bit of its power. The user can’t move on the next turn.Normal150905
92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.Psychic5
71Stone EdgeThe user stabs the target from below with sharpened stones. Critical hits land more easily.Rock100805
86Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move’s power.Grass10020
57Charge BeamThe user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.Electric509010
3PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.Psychic8010010
47Low SweepThe user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.Fighting6510020
48RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.Normal6010015
59IncinerateThe user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.Fire6010015
78BulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.Ground6010020
100ConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.Normal20
98Power Up PunchStriking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.Fighting4010020